The new update for btdx is out! Bloons TDX 1.3.6 is now available to play:
Bloons TDX is a fan game made by Ramaf Party. Here are some things you can look forward to in the game:
- 24 Towers, each with 4 upgrade paths.
- 30+ Tracks with multiple play modes.
- 13 Unique Special Missions.
- Tons of New Bloon Types.
- And 200+ Achievements to unlock
Hope you have fun popping bloons in exciting new ways.
You can also send me an email: ramafparty@gmail.com
[Windows Download Link]
[Mac Download Link]
Note: Mac version may not be working right now, I am trying to fix this, also this might fix it I have no idea: [Link]
If you have any other issues please let me know, you can contact me via email or twitter or discord.
[Mac Download Link]
Note: Mac version may not be working right now, I am trying to fix this, also this might fix it I have no idea: [Link]
If you have any other issues please let me know, you can contact me via email or twitter or discord.
- 24 Towers, each with 4 upgrade paths.
- 30+ Tracks with multiple play modes.
- 13 Unique Special Missions.
- Tons of New Bloon Types.
- And 200+ Achievements to unlock
Hope you have fun popping bloons in exciting new ways.
You can also send me an email: ramafparty@gmail.com
If you are interested in supporting me check out my other game Dream Flash!
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Follow Me on Twitter!
Discord: [Join Now]
Patreon: [Click Here]
yea, for 1.4.0, can you add the destroyer bounty tiers for sandbox, as well as the big bully family red, blue, green and yellow? Also, I see why you didn't add the track crawler and horror balloon to sandbox, but just add their track form or whatever. Basically, I just see fit that the remaining bounty balloons (and tiers) come to sandbox mode too. And also, the 5/0/0 alcamist is still overpowered
ReplyDeleteHey, I found a pretty fatal glitch in this version. So while I was messing around in Sandbox Mode, I found that if you set up a Glue Factory, If a Big Bully Bloon touches one of the puddles, the game will bring up an error message and then crash. It would be a neat touch to fix this error, and I'd advise you should.
ReplyDeleteAlso, the YouTube link for what to do when finding a game crashing bug link did not work properly on my PC. (I do not know if this affects other users.)
Deleteyea, its pretty bad, but why would you use a glue factory in one of the big bully bonties? Anyway, it should be fixed...
DeleteHow do you use the fourth upgrade path in a game?
ReplyDeleteFor some reason, I am unable to access it even though I unlocked the path and upgraded it to the max (5th tier).
If you had read the changelog, it tells you specifically when you upgrade it two times, select the tower over in the list again, and drop it on the tier 2 tower you have, this shows you the new option when you do so.
DeleteIt's easier if you learn the hotkeys.
use ground zero
Deleteevery game i have played so far in this update gets to a wave and then stops the wave keeps going but no bloons and just no way to force it to go to the next wave
ReplyDeletethe bloons are stuck off screen . it happens when you have a tower tha pushes bloons back (for example: flashbomb ninja) and its placed too close to the start. BAsically dont put towers that push bloons near start.
Deletethe cause is also the bloon chipper as of writing this i have a sniper projectile stuck on a bloon chipper and the round is locked
Deleteuse ground zero to fix that
DeleteEvery time I open the game a message pops up and my game crashes, any thoughts on what I should do to get my game working?
ReplyDelete___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object Level_uper:
DoNeg :1: undefined value
at gml_Object_Level_uper_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_Level_uper_Step_0 (line -1)
ReplyDelete___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object Level_uper:
DoNeg :1: undefined value
at gml_Object_Level_uper_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_Level_uper_Step_0 (line -1)
how do need to fix this
ReplyDelete___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step EventChipper_Bloon_Branch
for object EMP_Blast:
Variable Chipper_Bloon_Branch.shield(101125, -2147483648) not set before reading it.
at gml_Object_EMP_Blast_Collision_911
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_EMP_Blast_Collision_911 (line -1)
I have a .app download link here: https://drive.google.com/drive/folders/1RsESqPPvRSWCNjS1kOvwDxusmsLkynxD?usp=sharing
ReplyDeleteJust for any mac users who want to play to
Thx, appreciated.
DeleteIdeas for 1.4:
ReplyDelete1. Save option
When you click Play to begin the track, A box will pop up saying which saved game file you want. You can have up to 3 saved games, and you can replace or delete a saved game. This will be helpful if you want to take a break from the game without losing your saved game.
Warning: If you die/Lose the game, You will no longer resume the Saved game file.
2. Box when you lose
When you Die/Lose a game, Instead of taking you straight back to the home menu, a box will pop up saying what round you got up to, and some tips like in BTD5 Mobile/Steam. There are 3 Options at the bottom:
1. Main menu: Clicking this will take you back to the Home menu.
2. Retry: Clicking this will restart your game back to round 1, and all towers will be gone. Lives will Reset at 200, and money will reset at starting money.
3. Continue: This Restarts the round giving you 5000 Extra money, allowing you to retry the round you got up to. Lives will reset at 200. This Costs 500MM.
3. SUPER UPGRADES!
When you reach rank 60, you will unlock a new Icon In the home menu. Click this and you will go to a new screen showing you different upgrades you can buy, costing lots of MM. These have Multiple levels.
A few Ideas:
Money multiplier:
Multiplies all the money gained on future games.
L1: 1X - 1.5X
Cost: 3000MM
L2: 1.5X - 2X
Cost: 7000MM
L3: 2X - 3X
Cost: 12,000MM
L4:(MAX) 3X - 4X
Cost: 20,000MM
Better Shots:
Increases how many Layers a Shot can pierce through.
L1: Every 3rd shot pops 2 layers
Cost: 1000MM
L2: Every 2nd shot pops 2 layers
Cost: 2000MM
L3: Every shot pops 2 layers
Cost: 4000MM
L4: Every 3rd shot pops 3 layers
Cost: 6000MM
L5: Every 2nd shot pops 3 layers
Cost: 9000MM
L6:(MAX) Every shot pops 3 layers
Cost: 15,000MM
Free Continue:
You get some free continues if you lose the game.
L1: 1 Free Continue
Cost: 8000MM
L2: 2 Free Continues
Cost: 20,000MM
L3:(MAX) 3 Free Continues
Cost: 35,000MM
Note: Some of these are Really Expensive. It will take a long time to get them to max level, but they are Really OP!
FOR number three
Deleteyou should also have the tower upgrade houses like in Btd5 that costed a fortune.
(if this becomes a thing)
And the free continues thing is over expensive. The game can be really easy if you know what to do, but if you had this, nothing would be a challenge anymore. If the continue thing is gonna be a reality, then it should only be limited to certain games, excluding missions, bounties, challenges, H upgrade challenges, and time trial.
and H stands for Hidden upgrades
Deletein the last version i played when you placed down spikes and pressed the X it would deduct 30 dollars, probably because it was placing it on the track still. In this one you dont lose the 30, but it feels like you had the system add 30 at the same time to counteract it - the issue with that is when you click on a tower and hit the x again, it is adding 30 points. im going to assume that is a bug.
ReplyDeleteBug: "Click On The Spike And The Ananas Too In Your Hand Is All Two" (I DOnt Know If I am Spending 30 Or More)
ReplyDeleteI also noticed a bug on the Graveyard map. At around rounds 40-50, I lose the game for no reason. I don't know why this happens, but I have played that map 2 times now, and the bug happened twice. Strangely, I look at the 2 exits to see if there is lots of bloons leaking through, but I don't see any. I have 2 predictions why:
ReplyDelete1. The Bug might have cause some errors spawning a bloon in the shortest path. For example, If it spawns a M.O.A.B, The M.O.A.B might spawn further on the track or at the very end, and it will leak by the time it shows up, Making you lose the game. Other times It will spawn an Invisible M.O.A.B which your towers can't see, but It will still count as losing lives which can make you lose.
2. It might be the lives counter. It can sometimes say that you lost 1200 lives even if you haven't.
I don't know if this is a bug or not, but when I reach rounds 40-50, I lose the game by some magic. Tell me if you get this bug. If you do, please tell me why this happens.
i DM him on discord for ya. no clue illl have some outhers test it
Deletehe seaid he will fix it
DeleteThe game now ignores factory towers, even at max factory all bloons have a 20% chance to bypass all of your factories. This is clearly a bug.
ReplyDeletei got this bug
ReplyDelete___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object Moon_Temple_Launch_Pad:
draw_sprite argument 2 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Script_action_draw_sprite
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_action_draw_sprite (line -1)
gml_Object_Moon_Temple_Launch_Pad_Draw_0
Help I can't even start the game